Padded Feet. The bugbear shaman has advantage on Dexterity (Stealth) checks to move silently.
Locust Swarm (Recharge 4-6). The bugbear shaman creates a cloud of swarming and biting locusts centered on a point it can see within 300 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Constitution saving throw, taking 22 (4d10) piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there. The insects swarms around corners, the area is lightly obscured and difficult terrain.
Spellcasting. The bugbear shaman casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: mage hand, shocking grasp, thorn whip
1/day each: guiding bolt, hold person, polymorph, mass cure wounds
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage, or 5 (1d8) bludgeoning damage when used with two hands. 2 charges, on a succesfull hit, roll 1d20, on a 10 or lower one of the Acid Flask at the end of the staff breaks and deals additional 7 (2d6) acid damage.
Poison Vial. RangedWeapon Attack: +4 to hit, range 50/100 ft., 20 ft sphere. Each creature in a 20 ft. sphere centered on the landing point of the vial must make a DC 18 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. The poison cloud spreads around corners, and lasts for up to one minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Comments