Water Aversion. Corrupted sandlions have an extreme aversion to water. When forced within 30 feet of water, they become enraged, lashing out at nearby targets without hesitation.
Unnatural Chameleon. A sandlion has advantage on Stealth checks if it has not moved or taken an action since the start of its turn.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Aura of Silence. The corrupted sandlion has a permanent aura of silence within 20 feet of it. No sounds can be created within or pass through this area. Creatures inside the area are deafened and immune to thunder damage. Spells with verbal components cannot be cast within the area.
Multiattack. The sandlion makes two claw attacks. If both attacks hit the same medium or smaller creature, the target is grappled.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Acidic Maw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 14 (4d6) acid damage on a failed saving throw, or half that amount on a successful one.
Caustic Spit (Recharge 5-6). The corrupted sandlion sprays acid in a 10` square within 30 feet. Creatures in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) or half that amount on a successful one. If the sandlion is enraged from Water Aversion, this ability recharges every round at the start of the sandlion's turn.
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