Medium Humanoid (Goliath), Any Alignment
Armor Class 16 (chain mail)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +7
Damage Resistances Cold
Senses Passive Perception 10
Languages Common, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The bouncer makes two melee attacks.

Unarmed Fighting. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) bludgeoning damage.

Handaxe. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Fire Rune (Special)

When you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a STR saving throw (DC:14) or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.

Action Surge (Special)

You can take one additional action on your turn. This can be used 1 times per short rest.

 
Bonus Actions
Giant’s Might

As a bonus action, you magically gain the following benefits, which last for 1 minute:

- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.

- You have advantage on Strength checks and Strength saving throws.

- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.

Second Wind

Once per short rest, you can use a bonus action to regain 1d10 + 5 HP.

Reactions
Stone Rune

When a creature you can see ends its turn within 30 ft. of you, you can use your reaction to force the creature to make a WIS saving throw (DC:14). Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.

Stone’s Endurance
As a reaction, reduce damage dealt to you by 1d12 +3 once per short rest.

 

Runic Shield

You learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll.

Monster Tags: NPC

Habitat: Urban

PongoDungfarmer

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