Large Beast, Typically Chaotic Evil
Armor Class 15 natural armor
Hit Points 60 (6d10 + 18)
Speed 60 ft., Climb 40 ft.
STR
19 (+4)
DEX
20 (+5)
CON
17 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +7, DEX +8
Skills Acrobatics +15, Athletics +20, Perception +5, Stealth +50
Damage Vulnerabilities Fire, Lightning
Condition Immunities Charmed
Senses Darkvision, Passive Perception 15
Languages Grell
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pounce. If the Galantra moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.

Smell. The Galantra can smell anything within 5000 feet of it.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Razor Sharp Elbows. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (4d6 + 4) piercing damage.

Reactions

Will try and kill you if you can.Will never side with you.Always searches for new foods.

Legendary Actions

All who meet it,never leave unharmed mentally.Few have beaten one.

Description

The Galantra is a predatory beast of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws. It has razor sharp elbows that can pierce through most metals.It also is darker in skin color and is almost invisible in darkness.

Habitat: Forest

Legolas101

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