Pack Tactics. The crawler has advantage on an attack roll against a creature if at least one of the creatures crawler allies is within 5 feet of the creature and the ally isn't incapacitated.
Hive Mind. The crawler is immune to the charmed and frightened conditions while within 30 feet of at least one other crawler.
Agonizing Consciousness. If any creature attempts to Charm or to read a crawlers thoughts, either automatically fails and the creature instead takes 3d6 Psychic damage as they get a mental glimpse into the chaotic and terrible Hive Mind the Crawlers share with their Eldritch Masters.
Multiattack. The crawler makes a Bite attack and a claws attack.
Bite. Melee Weapon Attack: + 5 to hit, reach 5 ft. Hit: # (1d6 + 3) Piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: # (1d4 + 3) Slashing damage.
Acid Spray. Breath Weapon : DC 12 Dexterity Save for half damage, range 15ft cone. Hit: 3d6 Acid damage.
Description
These small insectoid like creatures are quite a terror to behold, with no eyes or any other orifices' to speak of. They seem to have no front or back ends with many legs that go in all directions and grow from the body in anything but symmetrical ways. Both ends have sharp toothlike protrusions and pincers for "Biting" and each leg ends in tiny humanoid hands with razor sharp claws.
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