Medium Celestial, Any Good Alignment
Armor Class 16 Natural
Hit Points 120 (16d8 + 48)
Speed 50 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
17 (+3)
CHA
12 (+1)
Skills Investigation +3, Perception +9
Damage Resistances Cold, Fire
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Truesight 120 ft., Passive Perception 19
Languages Celestial, Telepathy 60 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dimensional Lock. Other creatures can’t teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.

Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The canoloth’s weapon attacks are magical.

Uncanny Senses. The canoloth can’t be surprised while it isn’t incapacitated.

Actions

Multiattack. The Canis Custos makes two attacks: one with its tongue or its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6+4) magical piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) magical slashing damage.

Tongue. Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12+4) magical piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the Canis Custos, and restrained until the grapple ends. The Canis Custos can grapple one target at a time with its tongue.

Description

Appears as a star speckled dog of celestial origins.

Created By Magna Rex as a guardian to protect Orbis. The Canis Custos was given the orders to protect good people. The Canis Custos will create their own society. When possible they will make a contract with a good person. If that person ever does evil the Canis Custos will break the contract and no longer protect that individual.

Canis Custos are great guardians. They can deal with intruders swiftly and with great force. They never kill unless absolutely necessary.

Kingdomamerica

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