Large Celestial, Neutral Good
Armor Class 13
Hit Points 13 (3d8)
Speed 10 ft., Fly 60 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
9 (-1)
CHA
5 (-3)
Skills Perception +1
Senses Passive Perception 11
Languages Common Understands, but doesn't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Celestial Origin. As a Celestial being, Bellamy doesn't need to eat, drink, or breathe.

Flyby. The Tapejara doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Hover. The Tapejara can hover in midair and can also move side to side, as well as backwards.

Telepathic Link. Bellamy can communicate telepathically with Lilo, so long as they're within 1 mile of each other.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Alabastergiant

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