Small Construct, Neutral
Armor Class 10 natural armor
Hit Points 18 (3d6 + 9)
Speed 10 ft., (hover)
STR
3 (-4)
DEX
7 (-2)
CON
6 (-2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Damage Immunities Fire
Senses Passive Perception 10
Languages one language known by its creator
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. While the pumpkin remains motionless, it is indistinguishable from a normal pumpkin.

Actions

 

Action Ranged Attack. Ranged Spell Attack: +3 to hit, range 40 ft., 1 target. Hit: 4 (1d4+2) fire damage.

Combust. The pumpkin explodes into a ball of fire, killing itself, creatures within 60 feet of the explosion must succeed on a DC5 Constitution saving throw taking 10 (2d10) fire damage on failed save or half as much on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

BenMerrell

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