Medium Undead, Chaotic Evil
Armor Class 15 (living hide)
Hit Points 27 (6d8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws CON +3, WIS +7
Skills Perception +7
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 17
Languages Common, Druidic, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. Amun Kost is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): chill touch, druidcraft, shillelagh

1st level (4 slots): entangle, faerie fire, fog cloud

2nd level (3 slots): blindness/deafness, hold person

3rd level (3 slots): dispel magic, gaseous form 

War Caster. Amun Kost has advantage on Constitution saving throws to maintain concentration on a spell when he takes damage. Additionally, when a hostile creature's movement provokes an opportunity attack from him, he can use his reaction to cast a spell that targets only that creature, rather than making an opportunity attack.

Actions

Chill Touch. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 9 (2d8) necrotic damage, and the target can't regain hit points until the start of Amun Kost's next turn. 

Staff of Withering. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage. Additionally, Amun Kost can choose to deal an extra 11 (2d10) necrotic damage to the target, and the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. He can only deal this extra damage 3 times per day.

Symbiotic Entity (2/day). Amun Kost gains 24 temporary hit points, which go away after 10 minutes. While he has these temporary hit points, he gains the following benefits:

  • His melee weapon attacks deal an extra 4 (1d6) necrotic damage to any target they hit.
  • When he deals his Halo of Spores damage, roll the damage die a second time and add it to the total.
Reactions

Halo of Spores. When a creature Amun Kost can see moves into a space within 10 feet of him or starts its turn there, he can use his reaction to deal 4 (1d6) necrotic damage to that creature unless it succeeds on a DC 15 Constitution saving throw.

Fungal Infestation (4/day). If a Small or Medium humanoid dies within 10 feet of Amun Kost, he can use his reaction to animate it, turning it into a Cordyceps Zombie that is under his control. It takes its turn immediately after him in combat, along with any other Cordyceps Zombies created this way, and acts to defend him by attacking any creature that harms him.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2021 6:35:42 PM
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11/1/2021 9:43:47 PM
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11/3/2021 6:12:21 PM
18
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Coming Soon

Monster Tags: NPC

Habitat: Urban

dnatale13

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