Armor Class
14
Natural Armor
Hit Points
70
(10d10 + 7)
Speed
40 ft., Burrow 20 ft.
STR
18
(+4)
DEX
12
(+1)
CON
24
(+7)
INT
6
(-2)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
STR +7, CON +10
Skills
Intimidation +6
Damage Resistances
Cold, Fire, Lightning
Condition Immunities
Frightened, Poisoned
Senses
Darkvision 30 ft., Passive Perception 16
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Reckless. At the start of its turn, the Corrupted Giant Badger can gain advantage on all melee/weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (4d4 + 4) slashing damage.
Comments