Large Monstrosity, Chaotic Evil
Armor Class 16 Natural
Hit Points 170 (20d10 + 50)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +7, CON +8
Damage Vulnerabilities Fire
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Extreme Sunlight Sensitivity. This creature makes all perception and saving throws at disadvantage in direct sunlight. It can also only take one action per turn while in direct sunlight.

Infectious StrikesWhen this monster lands any attacks on a creature they must succeed on a dc 15 con save or become infected by the reaver disease.

Reaver's Disease. Any creature effected by this suffers the poisoned condition and will turn into a lesser reaver in 1d6+1 days. Any creature that dies while infected will raise as a lesser reaver at the start of its next turn.


 

Actions

As long as this monster is not in direct sunlight it can make 3 attacks per round. It can only bite once per round.

Bite. 
 When this monster has a creature grappled it will be able to bite them doing 2d6+4 Piercing and 3d6 necrotic. 

Claw Attack Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [slashing] damage. If it lands the claw attack and hasn't already grappled a target it can forgo the damage and grapple the creature it attacked.


 

Reactions

Embrace of Death. When a creature attempts to leave the Alpha Reavers threat range the reaver can make a contested grapple check. If it succeeds the creature is grappled and cannot move.

Legendary Actions

This monster has 2 Legendary actions.

Commanding Roar (Costs 2 Actions).
 The monster lets out a bellowing roar causing all nearby reavers to move their full movement and make a single attack on the closest enemy if able.

Dreadful Stare (Costs 2 Actions). If the monster can see a creature it can cause them to become overwhelmed with fear. The creature must succeed on a dc 15 wisdom save or become frightened and must use their reaction to move as far away as possible.

Description

This tall imposing creature towers over most humanoids. The bulging muscles on its body tear and stretch the skin exposing them. It's teeth are all long and sharp ideal for tearing apart flesh. The bones of the finger tips stretch past the ends of the fingers sharpened and clawlike. The eyes are entirely black.

Monster Tags: undeadfiendmonstrosity

MrBennett

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