Armor Class
14
Natural armor
Hit Points
54
(9d10 + 18)
Speed
30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
14
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
3
(-4)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny critter. The swarm can't regain hit points or gain temporary hit points.
Actions
Bite.. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 10 (2d6 + 4) piercing damage plus 4 (1d8) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute
Comments