Free Movement. Cu Sith's cannot be grappled, restrained or affected by difficult terrain.
Keen Hearing and Smell. Cu Sith has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Soft Step. Cu Sith has advantage on all Stealth checks.
Soul Devourer. If a creature dies to Cu Sith's bite, the creature's soul will be consumed.
Spectre. A Cu Sith can move through solid material as if it was difficult terrain. If a Cu Sith dies, it reforms in 1d10 days somewhere on the feywild plane.
Vicious Mauling. If Cu Sith's Soul Bite hits a prone creature, it automatically does the maximum damage possible.
Multiattack. Cu Sith makes three attacks with its Soul Bite.
Soul Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 10 (2d6+3) necrotic damage. The Cu Sith heals any necrotic damage dealt with this attack. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Quick Feet. Cu Sith can Dash, Disengage or Hide as a bonus action.
Description
Cu Sith is a grim reaper of the forest, born of the feywild. They are known to be incredibly stealthy and quiet. They will howl three times at sundown to signal that a soul is to be taken that night. It is usually described as having a shaggy, dark green coat and being as large as a small cow.
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