Cold Blooded. If this creature is dealt Cold Damage reduce it's movement by half and physical damage dealt by half until the start of this creatures next turn.
Stalker. If this creature makes an attack on a character that has not discovered this creature the attack is made with advantage and deals an extra 1D6 of damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) Physical damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) Physical damage.
Pack Predation. Whenever another Compy within 5 ft. makes the attack action, once per turn, this Compy may use it's reaction to make a Claw or Bite attack against a foe within range.
Description
Compy are small pack hunters. Native to the Isle of Dinosaurs, they thrive in tall grasslands and Jungles where they can sneak up on prey and overwhelm them with numbers. Compy are extremely intelligent and often trick their prey. One of their favorite tricks is to have one of their number act as a decoy while the pack lie in wait. When the prey approaches the decoy the pack has time to move around and surround the unsuspecting victim.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/6/2018 4:22:14 PM
|
65
|
0
|
5
|
Coming Soon
|
Comments