Small Beast, Unaligned
Armor Class 12 Natural
Hit Points 18 (3d10 + 3)
Speed 45 ft.
STR
12 (+1)
DEX
20 (+5)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +5
Senses Darkvision, Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cold Blooded. If this creature is dealt Cold Damage reduce it's movement by half and physical damage dealt by half until the start of this creatures next turn.

Stalker. If this creature makes an attack on a character that has not discovered this creature the attack is made with advantage and deals an extra 1D6 of damage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) Physical damage. 

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) Physical damage.

Reactions

Pack Predation. Whenever another Compy within 5 ft. makes the attack action, once per turn, this Compy may use it's reaction to make a Claw or Bite attack against a foe within range.

Description

Compy are small pack hunters. Native to the Isle of Dinosaurs, they thrive in tall grasslands and Jungles where they can sneak up on prey and overwhelm them with numbers. Compy are extremely intelligent and often trick their prey. One of their favorite tricks is to have one of their number act as a decoy while the pack lie in wait. When the prey approaches the decoy the pack has time to move around and surround the unsuspecting victim.

Previous Versions

Name Date Modified Views Adds Version Actions
12/6/2018 4:22:14 PM
65
0
5
Coming Soon
Chessenips

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