Medium Fiend (Devil), Lawful Evil
Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +1, CON +4, WIS +2
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the Bhuta's darkvision.

Magic Resistance. The Bhuta has advantage on saving throws against spells and other magical effects.

Steadfast. The Bhuta can't be frightened while it can see an allied creature within 30 feet of it.

Innate Spellcasting.(15/Day). The Bhuta Mage can innately cast Fire Bolt, requiring no material components. Its innate spellcasting ability is Charisma. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the Bhuta hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Actions

Multiattack. The Bhuta makes two attacks with its claws.

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 2 (1d8 - 1) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: Devil

FinDemonBound

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