Large Aberration (Half-Dragon), Lawful Evil
Armor Class 27 Natural Armor
Hit Points 492 (18d12 + 186)
Speed 45 ft., Fly 20 ft.
STR
26 (+8)
DEX
15 (+2)
CON
25 (+7)
INT
28 (+9)
WIS
23 (+6)
CHA
18 (+4)
Saving Throws CON +16, INT +18, CHA +13
Skills Arcana +47, History +38, Insight +34, Intimidation +41, Religion +25
Damage Resistances Acid, Cold, Fire, Force, Lightning, Poison
Condition Immunities Charmed
Senses Darkvision 180 ft., Passive Perception 23
Languages Deep Speech, Draconic, Telepathy
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The mind flayer dragonwill is a 14-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 29, +9 to hit with spell attacks). The mind flayer dragonwill has following wizard spells prepared:
 (at will): [mind sliver], [enthrall] 
 12/day: [feeble mind], [psychic scream], [disintegrate], [heroism], [power word kill]

Actions

Multi attack. Uses will scarring slash once and Mind Flare twice.

Will Scarring Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 24 (2d10 + 12) [slashing] damage plus 10 psychic damage. 

Rending Fangs. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 24 (2d10 + 12) [slashing] damage plus 10 fire damage. 

Mind Flare. RangedWeapon Attack: +10 to hit, range 30/120 ft., 2 targets. Hit: 36 (4d8 + 9) [psychic] damage and 12 fire damage. There also is a -3 penalty to attack and damage rolls.

Mental Break. Ranged Weapon Attack: +15 to hit, range 100/1 mile, 5 targets. Hit: 47 (4d12 +11) [psychic] damage. The target is inflicted with insanity.

Bonus Actions

Supreme Command: All of his allies gain a +3 bonus on attack rolls and regeneration of 10 hit points per turn. They also can take 3 critical hits.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vsuakon is the second most powerful member of the Kingdom of Dreadwill. He has conquered 30 worlds and rivals and elder brain in intellect.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Mind FlayerCult of the Dragon

Habitat: ArcticCoastalForestHillMountainUnderdarkUrban

BruenorBattleaxe18

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