Medium Fey, Lawful Evil
Armor Class 17 Natural Armor
Hit Points 125 (25d10)
Speed 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws CON +6, CHA +5
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Passive Perception 11
Languages Abyssal, Common, Infernal, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Innate Spellcasting. The Hag's innate spellcasting ability is Charisma, (spell save DC 12, +6 to hit with spell attacks). The Chain Hag can innately cast the following spells, requiring no material components:
Cantrips (at will): Shocking Grasp.,
3/day each: Sleep, Charm Person, Witch
1/day each: Counter Spell, Bestow Curse

Actions

Chattering Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 4) Piercing damage. The target is grappled and can escape with a DC 14 strength check to pry the skull off if the Hag isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 9 (3d6) piercing damage at the start of each of its turns.

Claws. Melee Weapon Attack:+6 to hit, reach 5 ft., 1 target. Hit: 13(2d8 + 4) Slashing damage.

Multiattack. The Chain Hag can make 2 attacks with Claws, and 1 attack with Chattering Chain.

Description

Deep in the woods there are a special type of Hag, born of metal and shaped by its coldness these Hags take special delight in torture, and slavery. Chain Hags come in many appearances, some have a constant coat of rust peeling of littering their domain, others have hair that formed of chains in constant entanglement, and there are more who have chains strewn across their body making the chatter of metal rubbing together. They sit deep in woods near large cities or towns where they can have a steady supply of new bodies to "play" with.

Habitat: Forest

Majorgamer