Multi-Faced: Cage Spider has advantage on saving throws against being Blinded, Charmed, Incapacitated, and Deafened.
Sturdy Base: Cage Spider has advantage on Strength saving throws that may knock it prone.
Undead Fortitude: If Cage Spider drops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless it was a result of radiant damage or a crititcal hit. On a success it drops to 1 hit point instead.
Rejuvenation: If it dies, the Cage Spider returns to life 1d4 days later upon the consecrated ground it was created. Only a wish spell can prevent this trait from functioning.
Multi-Attack: Cage Spider makes 2 flailing melee attacks or spits two caustic poison globules.
Flail: Melee Weapon Attack: + 7 to hit, target: 5ft radius surrounding the Cage Spider, Hit: 9 (2d6 + 3) [bludgeoning] damage. Any creature hit by the flail must make DC 13 Strength saving throw or be pushed back 5ft.
Poison Globule: Ranged Weapon Attack: +6 to hit, range 10ft/20ft, single target 5ft radius, Hit: 9 (2d6 + 3) [poison] damage. Target and any creature within a 5ft radius of target must make a DC 12 Constitution saving throw or become poisoned for 10 minutes.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
A gruesome mass of undead beings that are locked within a cylindrical iron cage. Usually lie in wait for unsuspecting prey to approach.
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