Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Sacred Tattoo(Recharge 5-6). The Bhakkii warrior uses a sacred tattoo, imbued with a shaman's magic. Choose one tattoo power.
Fire Rune Tattoo. The Bhakkii warrior chooses one target, which must make a Dexterity saving throw. On a failed save, the target takes 1d12 fire damage, or half as much on a success.
Poison Rune Tattoo. The Bhakkii warrior chooses one target, which must make a Dexterity saving throw. On a failed save, the target takes 2d10 poison damage, or half as much on a success.
Shield Tattoo. The Bhakkii warrior gains a +2 bonus to AC.
Description
Tanmar's fertile Bhakkia region is in the shadow of the Icecrag Range. Hilly and with good farmland, the humans live in small, communal tribes. They are known as Bhakkii, and they hunt and farm on these great hills and plains. However, the villainous Rekloki gnoll tribes to the east and the Dire Elves to the west make life hard. As an adaptation, some Bhakkii migrated to the Undercaves of Craal, and those who stayed on the surface unlocked the magic of power runes in the form of tattoos.
Bhakkii warriors are highly trained in the use of power tattoos and spears, and also riding the wild horses native to Bhakkia. Stay on a Bhakkii warrior's good side!
Comments