Large Aberration, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
9 (-1)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +4, Stealth +5
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages Any languages it knew in life, but cannot speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Alien Mind. If a creature tries to read the bagman's thoughts, that creature must succeed on a Intelligence saving throw (DC 15) or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Amorphous. The bagman can move through a space as narrow as 1 inch wide without squeezing.

Grappler. The bagman has advantage on attack rolls against any creature grappled by it.

Keen Smell. The bagman has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The bagman regains 15 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Spider Climb. The bagman can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The bagman makes three attacks: one with its bite and two with its claws. It can replace one of its claw attacks with a grapple attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Grapple. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  If the target is medium or smaller, the target is grappled. The grappled creature can use its action to make a Strength (Athletics, DC 15) to break the grapple. The bagman can only grapple two creatures at once. When grappling two creatures, it cannot use its claw attack.

Description

The Bagman is an urban legend about an adventurer who sought to escape doom by abandoning his party and hiding inside a bag of holding. When he tried to leave, though, he became lost amid a constantly increasing number of extradimensional storage spaces. Over time, the strange forces of this magical in-between place transformed the adventurer into a monstrous creature. Now, every night, the Bagman slips out from a random bag of holding. If he doesn’t find his home, he drags someone back into the bag with him and leaves behind some trinket from his hidden kingdom of lost junk. Some say that if you speak too loudly over an open bag of holding or whisper “follow my voice” into a magical storage space three times, the Bagman will come for you.

Any character might know the story of the Bagman. What the Bagman is and how you use this urban legend is up to you. Is there truly a Bagman, or is he just a story? If an object vanishes overnight or if someone finds something that isn’t theirs in a bag of holding, is the Bagman to blame? Is the Bagman just a monster that preys on adventurers, or is he the Darklord of his own hidden domain? The possibilities for horror adventures are endless, and nowhere—especially not adventurers’ gear—is safe.

Habitat: MountainUnderdark

Rywy98

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