Medium Humanoid (Human), Typically Neutral Good
Armor Class 14 (hide armor)
Hit Points 18 (2d10 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Senses Passive Perception 14
Languages Common (Vhakkii dialect), Gnoll
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The shaman has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Rune Writing. The Bhakkii shaman can use 3 actions to inscribe a power tattoo on a creature near it. Roll a d10 on the table to see which tattoo is being inscribed.

1-4. Shield Tattoo.

5-7. Poison Rune Tattoo.

8-10. Fire Rune Tattoo.

Innate Spellcasting. The Bhakkii shaman's innate spellcasting ability is Wisdom (spell save DC 14). The shaman can cast the following spells, no material components required.

At will: druidcraft, primal savagery, shape water

1/day: healing spirit, locate animals or plants

Actions

Longmace. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.

Sacred Tattoo(Recharge 5-6). The Bhakkii shaman uses a sacred tattoo, imbued with a shaman's magic. Choose one tattoo power.

Fire Rune Tattoo. The Bhakkii shaman chooses one target, which must make a Dexterity saving throw. On a failed save, the target takes 1d12 fire damage, or half as much on a success.

Poison Rune Tattoo. The Bhakkii shaman chooses one target, which must make a Dexterity saving throw. On a failed save, the target takes 2d10 poison damage, or half as much on a success.

Shield Tattoo. The Bhakkii shaman gains a +2 bonus to AC.

Blood Hawk Tattoo. The Bhakkii shaman summons a blood hawk. It obeys the shaman's verbal commands and disappears after 1 hour.

Description

Tanmar's fertile Bhakkia region is in the shadow of the Icecrag Range. Hilly and with good farmland, the humans live in small, communal tribes. They are known as Bhakkii, and they hunt and farm on these great hills and plains. However, the villainous Rekloki gnoll tribes to the east and the Dire Elves to the west make life hard. As an adaptation, some Bhakkii migrated to the Undercaves of Craal, and those who stayed on the surface unlocked the magic of power runes in the form of tattoos.

Bhakkii shamans call upon the magic of Tanmar's gods and the power of their departed ancestors to create power tattoos and guide their tribe. A council of shamans help advise the chieftain of the tribe.

Monster Tags: NPC

Habitat: GrasslandHillUnderdark

Gamer_Thirteen

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