Medium Fey, Chaotic Good
Armor Class 13 Natural armor
Hit Points 22 (5d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Elvish, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The agraiad's innate spellcasting ability is Charisma (spell save DC 14). The agraiad can innately cast the following spells, requiring no material components:

At will: druidcraft, goodberry, animal friendship

3/day each: plant growth, speak with plants

1/day each: wrath of nature, tree stride

Magic Resistance. The agraiad has advantage on saving throws against spells and other magical effects.

Crop Spirit. When the agraiad is near budding crops, the crops grow twice as fast and large.

 

Actions

Multiattack. The agraiad makes two attacks with its sickle.

Sickle. Melee Weapon Attack. +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d4+2) slashing damage.

Fey Song. The agraiad sings a sweet melody, perfected in the Plane of Faerie over many years. Any creature within 170 ft. that can hear the song is charmed for 1d4 hours and must do what the agraiad says, unless it would harmed the charmed creature. The charmed creature can also understand Sylvan.

 

Description

A cousin of the dryad, the agraiad is a communal crop spirit with a singing voice like gold. Agraiads were sent to the Material Plane thousands of years ago to aid the elves in farming, due to their natural affinity for plant magic. However, orcs hate agraiads, and have thinned their numbers. Agraiads sometimes wander near humans, and a few may become bards thanks to their faerie song.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2021 10:12:30 PM
0
1
1.0.0
Coming Soon
11/5/2021 4:57:33 PM
1
1
1.0.1
Coming Soon

Habitat: Forest

Gamer_Thirteen

Comments

Posts Quoted:
Reply
Clear All Quotes