Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Innate Spellcasting. The coin devil's innate spellcasting ability is Intelligence (spell save DC 17). The coin devil can innately cast the following spells, requiring no material components:
At will: alter self, detect magic, identify, fabricate, mislead, creation, dispel magic, plane shift (targeting only the coin devil itself)
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Spellcasting. The devil is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The devil has the following spells prepared:
Cantrips (at will): mending, mage hand, minor illusion, prestidigitation, fire bolt, vicious mockery
1st level (4 slots): shield, Tenser’s floating disk, comprehend languages, command
2nd level (3 slots): detect thoughts, mirror image, misty step, suggestion, hold person
3rd level (3 slots): counterspell, sending, tongues
4th level (3 slots): banishment, dimension door, polymorph
5th level (3 slots): contact other plane, hold monster, animate objects
6th level (1 slot): mass suggestion
7th level (1 slot): teleport
8th level (1 slot): feeblemind
9th level (1 slot): wish
Multiattack. The coin devil can use Vomit Wealth. It then makes two Claw attacks or casts a spell.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.
Vomit Wealth (Recharge 5-6). The coin devil expels a torrent of acid and coins from its guts in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 28 (8d6) acid damage and 14 (4d6) bludgeoning damage. On a successful save, the creature takes half as much damage.
Normally vomit wealth leaves behind piles of melted slag metal, but sometimes useable coins can be found in the acid. Roll a d20 and on a result of 15 or higher, 1d100 platinum pieces, 1d100 gold pieces and 1d100 silver pieces can found.
Description
Coin devils look like fat, oversized imps with gleaming metal scales and gem-like eyes. They stand just over four feet and are almost as wide as they are tall. They avoid walking, preferring to be carried by lesser devils or fly using their own stubby bat-like wings if they must.
There are only nine coin devils in existence and each is unique. They live outside the normal laws that govern devils, answering only to Asmodeus himself. For each Arch Duke of the Nine Hells, there is an individual coin devil who watches over them with jealous, greedy eyes, ensuring they pay a fair share of wealth into the great bureaucracy that is the Nine Hells.
Coin devils are cursed with an insatiable appetite for precious metals and gems. But they are also greedy beyond measure, wanting to horde wealth like dragons. Worse, these capricious fiends must also remember their place in the Infernal Hierarchy, because trying to steal the wealth of another devil would result in a fate worse than death. This conflict between the need to eat and horde wealth while behaving within the rules is like torture to coin devils, which delights Asmodeus to no end.
Coin devils are able to plane shift in or out of Hell as they please, using alter self to disguise themselves outside their home plane. As they are tasked with growing the wealth of the Nine Hells, each coin devil is known to trade with the likes of dragons, rich mortals or powerful outsiders across the planes. They are wickedly smart and cunning negotiators, sometimes making a deal with one mortal, in order to collect on the reward many years later from that person's descendants.
Unlike most devils, these creatures are more interested in acquiring wealth than souls, and want nothing to do with the Blood War. If somehow caught in a fight, they generally use spells to confound their enemies until they can escape.
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