Medium Beast, Unaligned
Armor Class 13 Natral armor
Hit Points 14 (1d8 + 10)
Speed 25 ft., Swim 15 ft. it ir can not use Ignite for 1d4 hours
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +3, DEX +2
Damage Resistances Cold
Damage Immunities Bludgeoning, Fire
Condition Immunities Deafened, Stunned
Senses Truesight, Passive Perception 5
Languages Druidic only level 16 druids can understand
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
  • Sure-Footed: A sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

 

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Ignite. It can ignite is self and runs to and hostel creatures. Each creature within 10 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.

Reactions

surprise explosion. Each creature within 10 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.

Description

a drunken mage use a fusion spell on a sheep and gunpowder.i
it looks like a normal sheep with black and gray fur.

Habitat: GrasslandHill

wenidgo

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