Large Elemental, Neutral
Armor Class 14
Hit Points 90 (12d10 + 24)
Speed 0 ft., Fly 90 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
9 (-1)
CHA
4 (-3)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Disperse.  The elemental's form starts to condense before violently discharging it's body in a 30ft ring from it's location. Each creature within the area of the blast takes 1d8 of bludgeoning damage and must make a DC 13 Constitution saving throw. On a failure, the creature becomes poisoned.

 

Reactions

Toxic Proximity. Each creature within 15ft of the elemental's space must make a DC 13 Constitution saving throw. On a failure, the creature becomes poisoned until they step out of the effected area or succeed another Constitution saving throw on their next turn.

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

Habitat: DesertMountain

Jonbi

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