Huge Swarm of Huge dragons, Chaotic Evil
Armor Class 25 (Blood Armor)
Hit Points 645 (10d20 + 79)
Speed 20 ft., Fly 40 ft., Climb 30 ft. Climb mountains.
STR
27 (+8)
DEX
20 (+5)
CON
25 (+7)
INT
29 (+9)
WIS
30 (+10)
CHA
15 (+2)
Saving Throws DEX +14, CON +16, WIS +19, CHA +11
Skills History +15, Intimidation +20
Senses Tremorsense, Truesight, Passive Perception 30
Languages Celestial, Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Blood Dragon King. The legendary Lord of the Bloodwood Forest and the Blood Dragons. Can summon young blood dragon to cause distraction or to lower you HP.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

Cruelwing is asleep in a castle in the middle of the Bloodwood Forest. The dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest the lair, which is filled with the stench of death and decay.

If Cruelwing dies, the Forest becomes calmer and light can be seen through the not so tall trees, and vegetation remains as it has grown, but other effects fade over 1d10 days.

Monster Tags: DevilDemon LordCult of the Eternal FlameCult of the Dragon

Habitat: ForestMountainUnderdark

Death_Dragon975

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