Huge Fiend, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 300 (24d10 + 168)
Speed 45 ft.
STR
26 (+8)
DEX
14 (+2)
CON
24 (+7)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +7, CON +12, WIS +3
Damage Resistances Acid, Cold, Fire, Lightning, Damage from Spells
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Petrified, Poisoned
Senses Truesight 80 ft., Passive Perception 14
Languages Understands Abyssal, but can't speak.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons. The caretakers attacks are magical.

Innate Spellcasting. The caretaker's spellcasting ability is Constitution (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: hold person, chain lightning

3/day each: etherealness, summon fiend

Actions

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage.

Snap. Melee Weapon Attack:  to hit, reach 10 ft., one target. Hit: 13 (3d4 + 7) force damage.

Beam. Ranged Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 8); necrotic damage.

Monster Tags: constructfiend

Habitat: DesertForestGrasslandHillMountainUrban

By_the_sword_and_shield

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