Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.
Magic Weapons. The caretakers attacks are magical.
Innate Spellcasting. The caretaker's spellcasting ability is Constitution (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: hold person, chain lightning
3/day each: etherealness, summon fiend
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage.
Snap. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 (3d4 + 7) force damage.
Beam. Ranged Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 8); necrotic damage.
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