Made of Zombies. Once per turn, if the golem is within 5 feet of a corpse, the golem may integrate it into its body, gaining 1d10+4 hit points. If hit points gained this way exceed the golem's maximum hit points, it gains them as temporary hit points instead. While the golem has these temporary hit points, it may not use this feature.
Overwhelming Numbers. Once per turn, when the golem attacks a creature, or is attacked by a creature, it may release up to 3 zombies from its body that it can control remotely. For each zombie released in this way, the golem takes 22 necrotic damage, which cannot be reduced.
Multiattack. The golem makes two Biting Punch attacks.
Biting Punch. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 14 (1d12 + 8) bludgeoning damage + 6 (2d6) necrotic damage. On a hit, the target must succeed on a DC 16 Strength saving throw, or become grappled. The golem may only grapple one creature at a time, and a grappled creature may repeat the saving throw at the end of each of its turns. If the golem is grappling a target, it may take Biting Hold as a bonus action.
Biting Hold. (Only on a grappled creature) Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (3d6) necrotic damage.
Corrosive Vomit. RangedWeapon Attack: +8 to hit, range 15 ft. cone. Hit: 20 (4d8 + 4) acid damage.
Description
The Corpse Golem is a writhing mass of undead flesh and bone, woven together by the threads of unholy necromantic magics out of a horde of zombies. This golem retains the basest urges of its components, as well as an overwhelming desire to consume the flesh of the living. The zombies that make up its body still mostly retain their individual forms, and the golem has control over all of them, which it will use to chase after any unwitting creature that comes across its path.
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