Medium Undead, Lawful Evil
Armor Class 16 Insubstantial
Hit Points 98 (9d10 + 27)
Speed 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Truesight 40 ft., Passive Perception 12
Languages Ancient common, Dwarvish, Elvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. Brysis can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage she ends her turn inside an object.

Sunlight Sensitivity. While in sunlight, Brysis has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Invisibility. Brysis is invisible.

Actions

Life Drain Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Telekinetic Thrust. Brysis targets a creature or unattended object within 30 feet of her.  A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.

If the target is a creature, Brysis makes a Charisma check contested by the target’s Strength check. If Brysis wins the contest, she hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.

If the target is an object that isn’t being worn or carried, Brysis hurls it up to 30 feet in any direction. Brysis can use the object as a ranged weapon, attacking one creature along the object’s path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.

Reactions

Brysis of Khaem Curse (29/50)

The one that dissipates Brysis’s spirit is subject to her curse (Sovailis Drikal)

When Sovailis attempts to use hit die for healing, half of what is rolled is siphoned off by Brysis until she heals 50hp.  She becomes corporeal to Sovailis and attempts to possess him.  DC 18 Wis save or be possessed.

Immediately after Brysis attempts to possess Sovailis: If the attempt fails roll initiative.  If Brysis is able to possess Sovailis inform Ryan that he is now role playing a long dead lawful evil half-Elf Sorcerer that has locked Sovailis’s spirit in a small chamber within his own mind.  Once per week Sovailis can make a Wis save at disadvantage to break free from Brysis’s control (DC 22).  If Brysis falls to 0 HP she is expelled from Sovailis’s body, and Sovailis will wake 1d4 hours later with the memory of everything he did while under the control of Brysis of Khaem.

Legendary Actions

Brysis of Khaem can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.

At-Will Spell. Brysis casts Phantasmal Killer at will.

Create Specter. Brysis targets a humanoid within 10 feet of her that has died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Brysis’s control. She can have no more than seven specters under her control at one time.

Call to Glory (Costs 2 Actions) To use this action, Brysis must have taken damage during the current combat. If she uses this action, it gives her advantage on attack rolls until the end of her next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after Brysis of Khaem’s turn on the same initiative count.

Habitat: Underdark

BiggBuffalo

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