Medium Humanoid, Lawful Evil
Armor Class 19 natural armor
Hit Points 106 (12d8 + 50)
Speed 40 ft., Climb 30 ft.
STR
22 (+6)
DEX
19 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +7
Skills Investigation +3, Perception +6, Stealth +7, Survival +6
Senses Darkvision 60 ft., Passive Perception 21
Languages Common, Deep Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Alert. The stalker has a +5 bonus to its Passive Perception.

Hunter's Hide. The stalker adds its Constitution modifier to its armor class.

Elusive Prey. Creatures have disadvantge on ability checks made to track the stalker.

Spellcasting. The stalker is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The stalker has following ranger spells prepared:
1st level (4 slots): hunter's mark, jump (self only), longstrider (self only)
2nd level (2 slots): pass without trace (self only)

Swift Hunter. The stalker can take the Dash or Hide action as a bonus action.

Sneak Attack (1/Turn). The stalker deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the stalker that isn’t incapacitated and the stalker doesn’t have disadvantge on the attack roll.

Actions

Multiattack. The stalker makes 2 claw attacks. The stalker can replace one of its attacks with its claw with a thoat dart attack.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.

Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/60, one target. Hit: 8 (1d4 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw. On a failed save the target is poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effects on a success.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

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