Small Humanoid, Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft., Climb 30 ft. The Bakoon has a climbing speed as long as it is to climb or move in trees
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The bakoon can take the Disengage or Hide action as a bonus action on each of its turns.

Pack Tactics. The bakoon has advantage on an attack roll against a creature if at least one of the bakoon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Rock. Ranged Weapon Attack: +4 to hit, range 25/50 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Bakoons are small, hairy, chimp-looking humanoids that live in boreal forests and other arboreal settings. Individually weak, they gather in large numbers to torment other creatures.

Habitat: Forest

proteaualex

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