Tiny Elemental, Unaligned
Armor Class 12 Natural armor
Hit Points 5 (1d10 - 1)
Speed 5 ft., Fly 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Slashing
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Echolocation. The crystal bat can't use its blindsight while deafened.

Keen Hearing. The crystal bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Disturbing resonance. The crystal bat vibrates, emitting a dizzying sound. All creatures in a 15-foot radius around the crystal bat, with the exception of another crystal bat, must make a DC 11 Constitution saving throw. On a failed save, they take 1d4 thunder damage, or half as much on a successful save. 

Monster Tags: Misc Creature

Omenassai

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