Huge Ooze, Chaotic Neutral
Armor Class 15 natural armor
Hit Points 60 (5d12 + 150)
Speed 60 ft., it can walk on every solid surface including the ground
STR
15 (+2)
DEX
12 (+1)
CON
25 (+7)
INT
19 (+4)
WIS
26 (+8)
CHA
9 (-1)
Saving Throws STR +7, DEX +6, CHA +4
Skills Acrobatics +19, Survival +22
Damage Resistances Damage from Spells
Senses Tremorsense, Passive Perception 16
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

spider legs. the chimera is constantly under the effect of spider climb.

vicious instincts. the chimera is always 1st in initiative

Actions

hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (1d10 + 5) [bludgeoning] damage. 

bite. Ranged Weapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 1 (2d6 + 3) [piercing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the chimera is a horrific mixture of different animals.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

soni_the_mage

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