Small Undead, Neutral Evil
Armor Class 8
Hit Points 18 (2d8 + 9)
Speed 15 ft.
STR
10 (+0)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Blindsight 60ft, Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Description

These turkey carcasses move in an unnatural was as they are missing their heads and the lower half of their legs. They slam their weight against their victims with a sickening thud, though they do smell delicious while they do so.

Silbernagel

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