Huge Swarm of Medium humanoids, Any Chaotic Alignment
Armor Class 11
Hit Points 153 (18d12 + 36)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +8
Skills Acrobatics +4, Athletics +8
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Strength in Numbers. The swarm has advantage on Strength and Constitution checks and saving throws. As long as the swarm at least half of its hit points, it is immune to being grappled.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack. The swarm makes two attacks, each of which can be with its scimitars or its flintlocks.

Scimitars.  Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hit points or fewer.

Flintlocks.  Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 22 (4d10) piercing damage, or 11 (2d10) piercing damage if the swarm has half of its hit points or fewer.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

stuntmantan

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