Armor Class
13
Natural Armor
Hit Points
26
(4d10 + 6)
Speed
20 ft., walk 20 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +3, Survival +2
Senses
Blindsight 60 ft, Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Originium Slug can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) piercing damage.
Acid Blob. Ranged Weapon Attack: +3 to hit, range 20/40 ft., 1 target. Hit: 8 (1d10 +3) Acid damage and targets AC drops by 4 for 1 minute. Also targets speed is halved for the duration. The target can eliminate this effect by cleaning the armor with water or by spell, This is not a magical effect.
Description
An infected wild creature that can secrete corrosive fluids strong enough to dissolve armor. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.
Very nice!.