Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Decaying Aura. Each non-undead creature that ends its turn within 5 ft. of the Assassin's Shadow must succeed on a DC 13 Constitution saving throw or take 10 (3d6) Necrotic damage, half that on a successful save. When the Assassin's Shadow deals damage in this way, it gains Temporary hitpoints equal to half the damage dealt.
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8 + 3) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Shadow Step. While in dim light or darkness, the shadow can use a bonus action to teleport up to 15 ft. to another location in dim light or darkness.
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