Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 56 (8d8 + 20)
Speed 40 ft.
STR
6 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Decaying Aura. Each non-undead creature that ends its turn within 5 ft. of the Assassin's Shadow must succeed on a DC 13 Constitution saving throw or take 10 (3d6) Necrotic damage, half that on a successful save. When the Assassin's Shadow deals damage in this way, it gains Temporary hitpoints equal to half the damage dealt.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8 + 3) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Shadow Step. While in dim light or darkness, the shadow can use a bonus action to teleport up to 15 ft. to another location in dim light or darkness.

Habitat: UnderdarkUrban

Aurorean

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