Medium Undead, Lawful Evil
Armor Class 18 Plate
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, CON +7
Skills Athletics +9
Damage Vulnerabilities Cold, Lightning
Senses Darkvision 60ft, Passive Perception 12
Languages Deep Speech Can understand but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude: If Cathedral Knight drops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless it is a result of radiant damage or a critical hit. On a success it drops to 1 hit point instead. 

Rejuvenation: If it dies, Cathedral Knight returns to life with full hit points 1d4 days later upon the consecrated ground it was created. Only a wish spell can prevent this trait from functioning.

Actions

Multi-Attack: Cathedral Knight makes 2 Melee Weapon Attacks.

Perseverance: As an action, Cathedral Knight increases his damage threshold and gains resistance to piercing, slashing, and bludgeoning damage for 3 rounds. 

Greatsword: Melee Weapon Attack: + 9 to hit, reach 5 ft., one target, Hit: 13 (2d6 + 5) [Slashing] damage. 

Legendary Actions

Parry(3/Day): As a Reaction, Cathedral Knight can deflect an incoming attack reducing its damage to 0.

Description

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Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

WillPark

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