Undead Fortitude: If Cathedral Knight drops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless it is a result of radiant damage or a critical hit. On a success it drops to 1 hit point instead.
Rejuvenation: If it dies, Cathedral Knight returns to life with full hit points 1d4 days later upon the consecrated ground it was created. Only a wish spell can prevent this trait from functioning.
Multi-Attack: Cathedral Knight makes 2 Melee Weapon Attacks.
Perseverance: As an action, Cathedral Knight increases his damage threshold and gains resistance to piercing, slashing, and bludgeoning damage for 3 rounds.
Greatsword: Melee Weapon Attack: + 9 to hit, reach 5 ft., one target, Hit: 13 (2d6 + 5) [Slashing] damage.
Parry(3/Day): As a Reaction, Cathedral Knight can deflect an incoming attack reducing its damage to 0.
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