Medium Undead, Lawful Evil
Armor Class 20 Plate, Shield
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, CON +7
Skills Athletics +9
Damage Vulnerabilities Cold, Lightning
Senses Darkvision 60ft, Passive Perception 12
Languages Deep Speech Can understand but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude: If Cathedral Knight drops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + half the damage taken, unless it was radiant damage or a critical hit. On a success, it drops to 1 hit point instead. 

Rejuvenation: If it dies, Cathedral Knight returns to life with full hit points 1d4 days later upon the consecrated ground it was created. 

 

Actions

Multi-Attack: Cathedral Knight makes two Melee Weapon Attacks.

Perseverance: As an action, Cathedral Knight boosts it's damage threshold, gaining piercing, slashing, and bludgeoning damage resistance for 3 rounds. 

Greatmace: Melee Weapon Attack: +9 to hit, reach 5ft, single target. Hit:  15 (2d8 + 5) [Bludgeoning] damage.

Blessed Mine: As a Bonus Action, when Cathedral Knight makes a melee weapon attack(hit or miss) it places a flashing orb of holy energy on the target creature's space. On Cathedral Knight's next turn the orb explodes in a 5ft cube dealing 10 (2d8) [radiant] damage.

Legendary Actions

Parry(3/Day): As a Reaction, Cathedral Knight can parry a melee attack reducing its damage to 0. 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

WillPark

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