Gargantuan Monstrosity (Titan), Neutral
Armor Class 25 (Ship's armor)
Hit Points 525 (27d20 + 189)
Speed 20 ft., Swim 60 ft.
STR
30 (+10)
DEX
1 (-5)
CON
25 (+7)
INT
30 (+10)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +17, CON +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed
Senses Truesight 120 ft., Passive Perception 14
Languages Understands all and speaks giant and draconic
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Amphibious. Black Lad can breathe air and water.

Freedom of Movement. Black Lad ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster. Black Lad deals double damage to objects and structures.

Actions

Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns.

If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Tentacle. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

Fling. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Lightning Storm. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Cannon. Ranged Weapon attack. 100/500ft range. 1d20+17 to hit. 3d12+15 fire damage and 3d12 bludgeoning damage.

Hull Smash. Melee Weapon Attack. 10ft range. 1d20+10 to hit. 5d6+10 bludgeoning damage. Attack does an extra 5d6 against ships.

Steam Breath. Ranged weapon attack. 20/60ft range. DC dexterity 17. 10d8 fire damage. (this can only be used three times a day).

Legendary Actions

Black Lad can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Black Lad regains spent legendary actions at the start of its turn.

Tentacle Attack or Fling. Black Lad makes one tentacle attack or uses its Fling.

Lightning Storm (Costs 2 Actions). Black Lad uses Lightning Storm.

Cannon Barrage. Black Lad makes five cannon attacks

Description

The infamous ship of Blackbeard.

Monster Tags: Titan

Habitat: Underwater

RORN_THE_RIGHTOUS

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