Armor Class
6
(natural armor)
Hit Points
2
(1d6)
Speed
5 ft.
STR
10
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
12
(+1)
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Peck: +5 to hit, reach 5ft, one creature. Hit: 1d4 piercing damage, and the area around the baby stirge pinch creates an irritating itch, the target must make succeed a constitution saving throw, if failed, the target loses 1 hit point from the iritation. The target will continue to make constitution saving throws each round until it succeeds.
Reactions
Roll: a baby stirge can take one reaction each turn to roll away using its wings to power each push. It can roll up to 10 ft.
Description
This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.
Comments