Large Elemental, Neutral
Armor Class 13 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
20 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Malleable Form. The elemental can alter its shape at will. It can move through a space as narrow as 1 foot wide without squeezing. The elemental can change the shape, size, and length of its arms at will. As a reaction, the elemental may sacrifice one of its arms to reduce an instance of incoming damage by 12 (1d12 + 5).

Corporeal Reconstruction. The elemental may generate a limb as a bonus action, potentially replacing one which was lost. The elemental can only sustain a maximum of four arms at any given time. If the elemental uses this bonus action while it already has its maximum number of limbs, it instead gains 2d6 temporary hitpoints.

Actions

Multiattack. The elemental may make as many slam attacks as it has arms.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 3) bludgeoning damage. A critical hit or miss with this attack causes the elemental to lose the arm it attacked with.

Clay Catapult. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 10 (1d12 + 3) bludgeoning damage. Using this attack causes the elemental to lose the arm it attacked with.

Description

An clay elemental seems like a poorly put together mass of dirt and mud. Its hulking body has shifting features as it walks, sometimes even losing the occasional limb or two.

Habitat: Underdark

RocketShawk

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