Gargantuan unknown, Chaotic Neutral
Armor Class 24 Natural Armor
Hit Points 700 (30d20 + 400)
Speed
STR
25 (+7)
DEX
30 (+10)
CON
24 (+7)
INT
20 (+5)
WIS
26 (+8)
CHA
20 (+5)
Damage Resistances Necrotic, Radiant
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Stunned
Senses Passive Perception 25
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Multiattack. Yaotek can use Prey of the Gods . It then makes three attacks: one with its bite and two with its claws. or use Soul Rend

Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

 

Soul Rend.(Recharge 5-6) Yaotek's Claws are infused whit primordial Force Yaotek Swipes its claws in a 20-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save the target's Constitution score is reduced by 1d6. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest on a success the creature take 6d10+15 Necrotic Damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Blending Shadows. Yaotek Infuses itself whit a mantle of magical smoke and shadow attacks made against yaotek are made whit disadvantage until the end of its next turn.

Prey Of The Gods. Yaotek Marks a single creature for Death, the next claw or Bite attack made against the creature Deal an Additional 2d10 Necrotic damage knocking it prone, furthermore if the attack reduces the creature to 0 hit points it automatically fails 2 death saving throws.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Renshin

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