Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 11). Ability checks made to escape this grapple have disadvantage.
Bag of Holding. The mimic functions as a bag of holding, but is half as large in both outside dimensions and interior space, can hold up to 250 pounds, and weighs 1 pound, regardless of its contents. Placing the mimic inside an extradimensional space created by a similar item, or placing such an item in the mimic does not destroy the mimic or the item and does not open a gate to the Astral Plane.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Stocking Stuffer. A creature the mimic has surprised or that is not aware of its nature has disadvantage on the saving throw against the mimic's Stuff Stocking reaction.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.
Swallow. The mimic makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the mimic, and it takes 3 (1d6) acid damage at the start of each of the mimic's turns. The mimic can have only one Medium or Small creature swallowed at a time. A creature may attempt to escape by using their action to make a DC 11 Strength (Athletics) check to escape being grappled by the mimic. If the mimic dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Stuff Stocking. When a Medium or smaller creature reaches reaches into the mimic to retrieve or stow an item, it must succeed on a DC 11 Dexterity saving throw. On a failure, it is subjected to the mimic's adhesive trait. If the saving throw fails by 5 or more, the target is swallowed by the mimic.
Description
After enter a home through the chimney, stocking mimics perch over the fireplace, hanging from mantle. They are provided ample food during their stay as people attempt to fill them with candy and toys. The mimic eats candy and stores the inedible toys in an extradimensional space. When found to be empty, people often refill them, believing someone else in the house has emptied the stocking out of mischief.
As long as it doesn't get greedy and provoke too many refills, a patient mimic is rewarded with the greatest gift of all. For one morning, deep in the heart of winter, the household will rouse early. On that morning, prey will take the mimic down from the mantle, eager to see what surprises lie in store within, unaware that in a manner of moments, it will be them.
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