Medium Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 50 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Skills Perception +5, Stealth +3
Damage Vulnerabilities Piercing, Poison, Slashing
Damage Resistances Force, Necrotic, Psychic, Radiant
Senses Darkvision 240, Passive Perception 15
Languages Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The absssolite has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The absssolite has advantage on an attack roll against a creature if at least one of the absssolite's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of their next turn.

Snake Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) poison damage. 

Description

Absssolites are predatory pack animals, who use their paralysis in conjunction with their poison in order to quickly dispatch a target as a group.  They have black and white coats, and have a singular snakelike creature coming out the side of their head.  This creature helps the absssolite hunt, in exchange for scraps of food.

Absssolites have a rare orange variety, which have full immunity to fire damage, but otherwise have no additional abilities.  They are often treated as leaders among absssolite packs due to their belief that they are reincarnated forms of their god, Mun-Cha.  

Monster Tags: Misc Creature

Habitat: ArcticHillMountainUnderdark

Asterdel

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