Giant Swarm. The swarm can occupy another several creature's spaces and vice versa, allowing it to attack multiple targets simultaneously if they share a space with the swarm. The swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Shrinking Size. As the swarm takes damage, its size changes. If it is dropped below 56 hit points, it becomes a Large creature. If it is dropped below 28 hit points, it becomes a Medium creature.
Mimicry. The swarm can mimic sounds, words, phrases, and other simple noises it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Grudge. If a creature scores a critical hit against the swarm, drops it below 56 hit points, or drops it below 28 hit points, the ravens that yet live will hold a grudge against that creature. The conspiracy has advantage on all attack rolls made against any and all targets with a grudge held against them, and the conspiracy can reroll the damage dice from their beak attack and use either total. If the conspiracy escapes combat, it will eventually return to its full size, and the new conspiracy will retain any grudges that it had before. Removing the grudge would require an effective disguise, an offering that the ravens can't resist, or destroying the conspiracy completely.
Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., up to 3 separate targets in the swarm's space. Hit: 16 (4d8) piercing damage, 8 (2d8) piercing damage to up to 2 separate targets if the swarm has less 56 hit points, or 4 (1d8) to one target in the swarm's space if the swarm has less than 28 hit points.
Discordant Choir (Recharge 5-6). The conspiracy erupts into a cacophonous choir of malicious cawing and screaming. Each creature of the swarm's choice must make a DC 14 Wisdom saving throw or become frightened for 1 minute. If a creature fails the save by 5 or more, they are also stunned for 1 round. If a creature rolls a 1 on this saving throw, they are stunned for 1 minute, and frightened for 2 minutes. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's discordant choir for the next 24 hours.
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