Sense Magic. The aiza senses magic within 30 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Inevitable Charm. Any creature charmed by the aiza cannot end the charm any means other than the passage of time or a successful Wisdom saving throw. Any damage dealt to creatures charmed by the aiza does not affect the charmed status of the creatures.
Charming Telepathy. The aiza can telepathically communicate with all creatures charmed by it, without the need for any actions.
Charming Gaze. The aiza stares at a creature within 60 feet that can see it. The creature must succeed a DC 17 Wisdom saving throw or get charmed by the aiza. The charmed creature completes to the best of their ability any orders issued by the aiza, with the exception of orders that directly harm the creature. At the end of each of the creature's turns, they may make the saving throw again, ending the effect on a successful save. Any creature who successfully saves against this effect is immune to charming gaze for the next hour.
Redirect. Upon receiving damage from an attack of any kind, the aiza may use its reaction to redirect the attack to any creature within 30 feet. This attack uses the same rolls that were previously targeted on the aiza, but the damage is still impacted by any AC, resistances, or other damage altering traits it may have.
Description
Solitary in nature, aizas are purple alien creatures. They resemble a mixture between a cat and a camel, with tentacles coming out their head.
Aizas are generally harmless to solo creatures, due to their inability to deal direct damage. However, they are the nightmare of parties of adventurers, as they causes friends to slaughter friends with their charm ability.
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