Spider Climb. The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an
ability check.
Web Sense. While in contact with a web, the spider knows the
exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused
by webbing.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit: (5d8 + 3) piercing damage, and the target must make a
DC 15 Constitution saving throw, taking (5d8) poison damage
on a failed save, or half as much damage on a successful one.
If the poison damage reduces the target to 0 hit points, the
target is stable but poisoned for 1 hour, even after regaining hit
points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6}. Ranged Weapon Attack: +9 to hit,
range 60 ft., one creature. Hit: The target is restrained by
webbing. As an action, the restrained target can make a DC
18 Strength check, bursting the webbing on a success. The
webbing can also be attacked and destroyed (AC 14; hp 50;
vulnerability to fire damage; immunity to bludgeoning, poison,
and psychic damage).
Reaction Name. Enter the description for your action.
Legendary Resistances: 3
Legendary Actions Per Round: 3
Web (3 Legendary Actions). Ranged Weapon Attack: +9 to hit,
range 60 ft., one creature. Hit: The target is restrained by
webbing. As an action, the restrained target can make a DC
18 Strength check, bursting the webbing on a success. The
webbing can also be attacked and destroyed (AC 14; hp 50;
vulnerability to fire damage; immunity to bludgeoning, poison,
and psychic damage).
Swipe (2 Legendary Action). Melee Weapon Attack: +9 to hit, reach 10ft., all targets
not grappled by the web. Hit: (6d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Disengage (1 Legendary Action).
Description
A giant spider experimented on by the Cult of Hissing Doom. Impaled by 3 Corruption Spikes the Spider is covered in the blackish corrupting ichor and has grown to a terrifying size. Covered in translucent green veins and a spined exterior this fearsome monster will strike fear into the toughest of adventuring parties.
Lair and Lair Actions
Corrupted Spiders Lair: A small cave on a path towards the cost is covered in dense, thick and sticky spiders web. Inside this cave a deadly terror awaits.
Lair Actions
On initiative count 15 (Winning initiative ties), the Corrupted Huge Spider takes a lair action to cause one of the following effects; the Corrupted Huge Spider can’t use the same effect two rounds in a row:
- Activate Eggs: The Corrupted Huge Spider Sprays an accelerant on a patch of Dormant Eggs. 2 Rounds after 3 Huge Spiders Spawn
- Acid Bomb: A Bomb is lobbed at a player. After 1 round the Bomb explodes dealing 4d6 Acid Damage to the player and ANY surrounding players and or Egg Patches (Egg Patches are instantly destroyed)
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