Huge Monstrosity, Any Chaotic Alignment
Armor Class 18 Natural Armour
Hit Points 250 (20d12 + 120)
Speed
STR
24 (+7)
DEX
26 (+8)
CON
22 (+6)
INT
12 (+1)
WIS
21 (+5)
CHA
14 (+2)
Damage Resistances Necrotic
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Passive Perception 18
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Spider Climb. The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an
ability check.


Web Sense. While in contact with a web, the spider knows the
exact location of any other creature in contact with the same web.


Web Walker. The spider ignores movement restrictions caused
by webbing.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit:  (5d8 + 3) piercing damage, and the target must make a
DC 15 Constitution saving throw, taking (5d8) poison damage
on a failed save, or half as much damage on a successful one.
If the poison damage reduces the target to 0 hit points, the
target is stable but poisoned for 1 hour, even after regaining hit
points, and is paralyzed while poisoned in this way.

Web (Recharge 5-6}. Ranged Weapon Attack: +9 to hit,
range 60 ft., one creature. Hit: The target is restrained by
webbing. As an action, the restrained target can make a DC
18 Strength check, bursting the webbing on a success. The
webbing can also be attacked and destroyed (AC 14; hp 50;
vulnerability to fire damage; immunity to bludgeoning, poison,
and psychic damage).

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

 

Legendary Resistances: 3

Legendary Actions Per Round: 3 

Web (3 Legendary Actions). Ranged Weapon Attack: +9 to hit,
range 60 ft., one creature. Hit: The target is restrained by
webbing. As an action, the restrained target can make a DC
18 Strength check, bursting the webbing on a success. The
webbing can also be attacked and destroyed (AC 14; hp 50;
vulnerability to fire damage; immunity to bludgeoning, poison,
and psychic damage).

Swipe (2 Legendary Action). Melee Weapon Attack: +9 to hit, reach 10ft., all targets
not grappled by the web. Hit: (6d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Disengage (1 Legendary Action).

Description

A giant spider experimented on by the Cult of Hissing Doom. Impaled by 3 Corruption Spikes the Spider is covered in the blackish corrupting ichor and has grown to a terrifying size. Covered in translucent green veins and a spined exterior this fearsome monster will strike fear into the toughest of adventuring parties.

Lair and Lair Actions

Corrupted Spiders Lair: A small cave on a path towards the cost is covered in dense, thick and sticky spiders web. Inside this cave a deadly terror awaits.

Lair Actions

On initiative count 15 (Winning initiative ties), the Corrupted Huge Spider takes a lair action to cause one of the following effects; the Corrupted Huge Spider can’t use the same effect two rounds in a row:

  • Activate Eggs: The Corrupted Huge Spider Sprays an accelerant on a patch of Dormant Eggs. 2 Rounds after 3 Huge Spiders Spawn
  • Acid Bomb: A Bomb is lobbed at a player. After 1 round the Bomb explodes dealing 4d6 Acid Damage to the player and ANY surrounding players and or Egg Patches (Egg Patches are instantly destroyed)

 

Maziam

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