Assassinate. During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit.
Nonlethal Strike. If a creature's hit points drop to 0 from the bounty hunter's attack, the bounty hunter can choose to knock the creature unconscious at 0 hit points instead of leaving it dying.
Sneak Attack (1/Turn). The bounty hunter deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bounty hunter that isn't incapacitated and the bounty hunter doesn't have disadvantage on the attack roll.
Rapier. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Hunting Bolas. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be restrained and knocked prone. As an action, the restrained creature can make a DC 13 Strength check, escaping on a success. The effect ends if the hunting bolas is destroyed. The hunting bolas has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage.
Cunning Action. The bounty hunter can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
-
View User Profile
-
Send Message
Posted May 17, 2025This monster has a good enough statblock to overwhelm, but not entirely destroy my slightly low level party. The encounter i was planning was a surprise encounter which is so perfect for the features it has, also, the really cool thing is the creator already added a picture that works when you add it onto the dnd beyond site maps which is really cool. Upvote fs.