Tiny Fey, Chaotic Neutral
Armor Class 10 Natural Armor
Hit Points 6 (1d10 + 2)
Speed 0 ft.
STR
1 (-5)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
7 (-2)
CHA
16 (+3)
Saving Throws CHA +5
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Stunned
Senses Passive Perception 5
Languages Music
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amazing Grace Three times per day, Bagpipe can choose to help their Master play a beautiful song. If Bagpipe chooses, their Master may add a +3 to their performance check when trying to play a song.

Actions

Play Bagpipes Only Bagpipe's Master can play them. If anyone else tries, a high-pitched scream comes from the Bagpipe.

Bagpipe Attack Melee Weapon Attack: +Masters Strength to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + Masters Strength) Bludgeoning damage.

Reactions

Lonesome Toot If Masters HP is reduced to 0, Bagpipes will start playing a sad, worried song.

Description

Bagpipe is a fey creature that has chosen to live in the form of a set of bagpipes. Why this has come to be is unknown. Bagpipe chooses their Master carefully, refusing to play for anyone but who they have chosen.

If Bagpipe's HP is reduced to 0, they disappear from the Prime Material plane and reappear at their Master's side at dawn of the following day.

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2021 12:31:51 AM
10
1
1
Coming Soon
RoverRed

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